#include "png.h"
#include "../texture.h"
#include "../../library/libjpeg/jpeglib.h"

namespace sleek
{
    namespace texture
    {
        texture* LoadTextureFromJpg(core::os::stringc)
        {
            texture *tex = new texture(core::math::vector2du(64,64));
            return tex;
        }
        bool WriteTextureToJpg(texture*,core::os::stringc a)
        {
            std::ifstream file(a.c_str(), std::_S_out | std::_S_bin);
            file.close();
            return true;
        }
        bool IsTextureFormatJpg(core::os::stringc)
        {
            return false;
        }
    }
}
